The Big I
They called it the Big I* before the End, and they’ll call it the Big I after the End. Not the predicted End of Days; they survived that; but the real End of Days whenever that really happens.
Which way to go?
You’re standing at the Big I not sure which way to go. North are the Aliens – Area 51 and all that. East – That’s Zombies, Zombies, Zombies. West is where the Night People Live. Vampires and other creatures and yes; thanks to Prosperity Corp…they exist. That leaves South of the border where the humans went, but that may be the most dangerous place of all.
How about if you give Albuquerque a try?
It’s at the crossroads of the Outbreak and a little bit of everything is here. How about if you see what you like best before taking off! Inside you’ll find:
· Two more Battle Boards and ten new Counters.
· Twelve “use them as you want” Encounters to help you build your Story.
· Sixteen linked Encounters that tell what’s going on in the Big I. Each builds off the previous one, like scenes in a movie.
· New pre-generated NPCs that you can use over and over in any All Things Zombie scenario and rule books as well as when you visit the Big I.
· All this and much more.
- For use with ATZ: End of Days!
The Big I – It’ll have you coming back for more.
(*) The Big I – the intersection of Interstate Highways 25 and 40 in Albuquerque, New Mexico. Hatch it!
This set of rules is supplied in a downloadable PDF. At your check out, you will be given instructions on how to download the PDF. Please contact us if you have any problems or questions!