“Captains; I expect you to do your jobs. Engage!”
Your Captains move their ships, fire missiles, launch fighters or torpedoes and perform damage control. That is their job!
Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, while keeping the fleet together.
In 5150: Fleet Commander, the rules are made to reflect your job. Command a Task Force or Fleet; not a few ships.
"Do Your Job!"
Inside you’ll find:
Rules for Fleet size combat from 3 to 30+ ships.
Easy to use Campaign rules that link your battles so what happens in one battle affects the next.
Four, four; ready-made Campaigns where we’ve done all the work for you.
Info and specs for six different Factions in the 5150 Universe.
Totally compatible with our other 5150 titles, especially 5150 Star Navy.
Over 120 color card stock ships representing eight different Fleets from Humanoid to Apelike as well as Pirates and Merchants.
All this and much more…
5150 Fleet Commander has been made to be played solo, as well as co-operative against the games and head-to-head against your friends.
Your job is to decide where and when to engage the enemy, and more importantly, when to cut your losses and leave, you are the…
This set of rules is supplied in a downloadable PDF. At your check out, you will be given instructions on how to download the PDF. Please contact us if you have any problems or questions.